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Menu Interruptions

 
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adventureman
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Joined: 28 Sep 2006
Posts: 171

PostPosted: Sun Oct 19, 2008 8:00 pm    Post subject: Menu Interruptions Reply with quote

Hi folks,
I've had a few players of Something Amiss report that when they're engaged in a conversation with another sprite, and press a key to summon the menu, then resume the game, everything suddenly becomes frozen...meaning they're stuck in the conversation with no options, can't move, etc. I was thinking that key listeners might solve this, disabling the menu for the duration of the conversation.

What do you think?

To turn it off:
Code:

Key.removeListener(keyListener);

and then to turn it back on:
Code:

Key.addListener(keyListener);


I'm probably oversimplifying this.
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bigmac
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Joined: 08 Nov 2005
Posts: 1628
Location: Washington, DC. USA

PostPosted: Mon Oct 20, 2008 1:38 pm    Post subject: Reply with quote

Hey Tucker, thanks for the report. I think I've looked into something like this before, but the keyboard has some strange implications. All the key listeners are in a pretty strange place too (another product of inexperience). I guess at this point, I'm not interested in diving back into LassieAS source.

While you didn't hear it from me, there's a distinct possibility that LassieAS will be released open-source under the creative commons license as Lassie Sheep tools approach release.
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kerrin
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Joined: 20 Jun 2009
Posts: 18

PostPosted: Tue Oct 20, 2009 4:31 pm    Post subject: Reply with quote

Quote:
there's a distinct possibility that LassieAS will be released open-source under the creative commons license

That would be good. The tool was very good, and simple to pick up. Alas it has some known issues, if someone who knew Flash and had the desire could fix those issues it would be a great tool.
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Kerrin
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