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adventureman- 02-23-2007
Varying Walk Speeds
Does anyone know if there's a way to alter the walk speed based on where the character is in the room? In rooms with a lot of depth, when Alice is way in the distance, it looks like she's had too much caffeine. I could slow everything down but then she'd be too sluggish when she's closer to the foreground. Is this a wishlist thing or is there already a fix?

JohnGreenArt- 02-25-2007

This was something I actually asked Greg about a long time ago and he wasn't able to implement it in the Director version, and I don't think it would work in the AS version either. The only thing I could think of is is to control the walk speed manually with one of the "moveto" TIMe's, but that won't give you exactly what you want. Maybe greg could revisit it sometime, as it would be cool if the character could slow down/speed up if they were above/below a certain point, increasing the illusion of depth.

bigmac- 02-28-2007

Ah yeah, I do remember that discussion. Something along the lines of a "speed matrix"... Until reading this here I don't think that I've considered the point since our initial discussion, John. Er, no... I take that back. Seems like I had puttered with it and run into some technical constraints within the Director system. Ah yeah–now I'm remembering. Yeah, my approach was all wrong. I think it could work, but it would have to be done the way scale and light currently work. Still an excellent idea and one that we should keep on the table, however not one that can be executed in a "quick and dirty" fashion (which is about all the attention I have right now). Plus, it would need a rather elaborate control scheme... tell you what, I'll build the controls for into Shepherd while setting up the scale and light matrix controls. It would work in a similar manner. Once an interface exists to manage the data scheme, there'll actually be reason to program the speed math into the engine. I know, I know... long term answers to immediate demands =(

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