hey the game looks great! :)
Unfortunately, the verb disc won't display... :(
greets, Darth.
adventureman- 01-10-2007
Verb Disc Weird....I haven't had that problem reported from anyone else yet. I animated a lot of things in Flash 8 so maybe its a version compatibility thing if you're using an older Flash version.
Darth-Vader- 01-10-2007
ahhhh yes, that's probably it, because there's only flash 7 player for linux until now... I'll try it on my Windows machine... thanks :)
EDIT: ok under windows with flash player 8 it works. Awesome graphics! :)
adventureman- 01-13-2007
Atmospheric Test Hey folks,
I'm experimenting with some more complex atmospherics for Chapter Two but am a little worried the animations will run too slow on some people's systems. Can you please run the following -*test*-('") movie and let me know how smoothly it plays on your computer.
http://www.somethingamiss.com/images/firesidegorilla.swf
lord_noodle- 01-13-2007
Re: Atmospheric Test Hey folks,
I'm experimenting with some more complex atmospherics for Chapter Two but am a little worried the animations will run too slow on some people's systems. Can you please run the following -*test*-('") movie and let me know how smoothly it plays on your computer.
http://www.somethingamiss.com/images/firesidegorilla.swf
Pretty slow, I'm afraid. :(
Darth-Vader- 01-13-2007
hm I -*test*-('")ed it on my Windows XP notebook (IBM THinkpad T41, 1,7GHz, 1GB RAM, 1400x1050) and it run quite fast. On the other side on my Linux machine (Ubuntu 6, AMD Sempron 2200+, 1,5GB RAM, 1280x1024) it run quite smooth and nice (my opinion), but the flames weren't displayed... :roll: :)
The Polar One- 01-13-2007
Ran just fine for me - smooth, flames, big ape - looked good.
(running a Mac dual 1.42Ghz G4)
bigmac- 01-13-2007
(running a Mac dual 1.42Ghz G4)
Yeah, yeah, yeah... :P
I'm still running a derilect dual 533 G4. Good little work horse though, I really can't complain!
NigeC- 01-13-2007
at 800/600, steam powered 1ghz, 320ram.32meg vid card :oops: it.... worked fine..
it was a bit jerky until the hamster caught up, but the pc's been on over 18hrs!
lord_noodle- 01-14-2007
Re: Atmospheric Test Hey folks,
I'm experimenting with some more complex atmospherics for Chapter Two but am a little worried the animations will run too slow on some people's systems. Can you please run the following -*test*-('") movie and let me know how smoothly it plays on your computer.
http://www.somethingamiss.com/images/firesidegorilla.swf
Pretty slow, I'm afraid. :(
well.. I tried to open it again after restarting:
In IE it works fast.
In FireFox it works fine.
adventureman- 01-14-2007
Testing Thanks for the -*test*-('") run, guys. It's helpful to see how far I can push things without grinding gameplay to a halt for some folks with slower connections / machines.
fatbuoy1- 01-14-2007
works fine on my Dell (Pentium 4 2.80Ghz, 512 RAM). Little jumpy to begin with, probably until all the animations had run through once.
Looks great!
bigmac- 01-15-2007
Re: Atmospheric Test Hey folks,I'm experimenting with some more complex atmospherics for Chapter Two but am a little worried the animations will run too slow on some people's systems.
Question: how are you doing the flames? It looks like they use an alpha channel. Is that true, and if so–is that necessary? Can you render them into the background, or will the character walk behind them? One of the easiest ways to make Flash beg for death is to ask it to do heavy alpha work. Adobe raves about Flash8 as being the magic bullet to that problem... though I still haven't seen enough performance boost to be impressed.
Anyway, it looks decent right now (even on my old hoss of a computer) but keep in mind that the room will perform MUCH differently once there is a dynamically tweened character wandering around in there. Static animation loops like that tree pulsing can easily hide lag. Choppy spatial animation (like the character moving around) will be much more obvious... and there will be more of it since Flash will be rendering a looping, moving sprite on top of a fully animated background. So, I'd optimize where ever possible. If your character is vector, you may consider rendering her as bitmap frames. That may help! Of course, lets see how it runs as-is first. :D
Oh, and the scene looks awesome!
bigmac- 01-15-2007
Hey also... I just played chapter one again and something occurred to me: the background music in the second room there. I checked the Safari activity window and it didn't show any mp3s loading, so I assume that is embedded audio within one of the SWF files? Just curious, because if it WAS external mp3 audio, then I'd be very confused (more so that I already am concerning why the sound class does not work from a web server!)
NigeC- 01-15-2007
i was having problems with mp3's loading with the rooms.. i wasn't sure if it was my browser cache problems or if they just weren't working..
it seemed to work in the first room, and not in the other two.
i just put the sound into a swf and added it to the scenes and it works fine now
the downside is the sound plays while you editing lol, the 3rd room music driives me up the wall :lol:
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