Thank! Thanks for the positive feedback, Greg. And thanks again for designing this wonderful game engine.
I think the 'walk cycle stopping early thing' or 'sliding effect' is an engine bug in LASSIEAS as it only happens to me when the room scrolls. (In non-scrolling rooms its not a problem.) I've checked the walk cycles and they all seem fine.
I just tell people the room has highly polished floors. :D
lord_noodle- 12-31-2006
Re: Thank!
I just tell people the room has highly polished floors. :D
LOL! :D
bigmac- 01-01-2007
Re: Thank! I think the 'walk cycle stopping early thing' or 'sliding effect' is an engine bug in LASSIEAS as it only happens to me when the room scrolls. (In non-scrolling rooms its not a problem.) I've checked the walk cycles and they all seem fine.
I just tell people the room has highly polished floors. :D
Nice cover story :D However, that doesn't make it right... Hrrrmm.
You've got me scratching my head here, because I really don't think that this is an engine bug. This motion system has been in place for a while and has been very stable... I've never had a problem with it in my -*test*-('")ing and there have been a couple games made that didn't have this problem in scrolling rooms (ie: Creating a Robot, Brokern Sword fan game). Plus, the fact that the character goes to the stand frame (frame 1) is tell-tale of Flash trying to access an undefined frame. It's default action is to revert to frame 1 of the current timeline.
I'll play with your demo a bit more and see if I can detect a pattern in the error. I normally don't give the engine the benifit of the doubt, but I feel pretty strongly about the intregity of this system so hold to the theory that something else is at work here.
adventureman- 01-01-2007
My Bad! I should have known better then to blame the engine first. It was my error afterall. :oops:
I just tried removing the following actionscript from the walk cycles.
_root.runActions();
...and the sliding bug went away. Guess I didn't need it there. (After reading the forums I had added this bit of script to each movie clip to prevent a looping bug I was having with the reaching animations.)
Please bear with me as my limited Flash skills improve. I'll triple check my coding next time.
bigmac- 01-01-2007
Ah ha. Yup, running actions out of turn would do it. Just as clarification on that for you or anyone else who may get confused while reading this thread...
The ONLY time you need a _root.runActions(); script is when you have suspended actions to wait for a custom animation to play (perfect example: a reach animation). The engine is suspending action processing for an undertermined period of time while the hand animation plays out, so you need that prompt at the end to signal the resume. However, in the case of walk cycles the engine is just playing an animation loop for the length of time it takes to get from point A to point B. Since Lassie can tell when the sprite reaches point B, it can (and does!) automatically control the animation state (so no resume prompt is needed).
adventureman- 01-04-2007
New Trailer! Hi folks,
Check out the new trailer for 'Something Amiss'. (You may have to reload the page.)
http://www.somethingamiss.com/story.html
fatbuoy1- 01-04-2007
intriguing...
Looks cool! So are you making a film too?
adventureman- 01-04-2007
Trailer Once upon a time, I had plans to make a feature film, but lack of funding only allowed me to make this trailer.
So I threw the idea on the backburner for a while. Then I stumbled upon LASSIE and thought of resurrecting 'Something Amiss' as a game. It's very satisfying to finally have a storytelling medium to get this idea out of my system.
NigeC- 01-05-2007
nice trailer 8) it looks very professional m8
bigmac- 01-05-2007
Did the title change between the time it was a movie concept and now when its a game? The trailer's end title was "Scattered". However, very cool! Very well done trailer!
adventureman- 01-05-2007
Title Change Yeah, the title for the movie concept was 'Scattered' not 'Something Amiss'. I should probably rerender the title graphic in the trailer if I'm going to use it to promote the game.
Something Amiss works better as a game title for me and besides - the domain for 'scattered's already been taken.
adventureman- 01-08-2007
Jungle Preview Here's a -*test*-('") frame of the jungle scenes for chapter two. I used a combination of 3D models and photos I took in Hawaii.
What do you think?
NigeC- 01-08-2007
it looks great m8 8)
bigmac- 01-08-2007
Makes me want to play it!
The Polar One- 01-09-2007
I think the phrase is - 'cool beans'. :)
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