GrimX, the Grim Fandango launcher for Mac, does work, but the game is incredibly unstable. I wouldn't mind that much, except you can't save or load games, so no matter what progress you've made, if it crashes, you have to start from scratch.
I hadn't heard of that one John, if it was more stable, it would be cooler than GrimE ;-)
Shofixti- 11-06-2007
Well, as of late I'v gotten over my head in the development of a small Paintball FPS game, So the next review, if theres ever one, could be a little ways away.
fatbuoy1- 11-06-2007
You should definately give Fate of Atlantis a look, I just played it for the first time there... and it was brilliant. Funny, interesting, intriguing... nice level of difficulty for me, and hints if I took too long on a puzzle, and several ways through the game so its replayable. A really polished experience, and it made me realise something... A lot of games nowadays are big on giving you choice, but they do it by literally letting you do anything (Oblivions a good example), and on paper this is a great idea. But in practice it leads to a game being intimidating, and it gets boring very quickly.
This game kinda reminded me of a magician who asks you to pick a card. He (or she, gotta be PC nowadays ;) ) makes it SEEM like you can pick any card, but also ENSURES you pick the one he wants, and its that illusion that creates the magic. The other cards could be blank for all you know. Realistically, there were only three ways of going through this game, and I havn't played them all so I dont know how different they are. But because im given this choice (and not in a really obvious way either), I really feel like im in control, like Indy saved the day because of ME choosing to do the right thing, rather than me just reading through a linear story. I think thats something that the classics did well... they didnt provide hundreds of ways to play through the game and non-linearity... but they didnt have to, because the things you CAN do are what you WANT to do anyway, so you don't notice what you can't do.
Wow that turned into a long-winded ramble! Anyway, play the game and you'll hopefully see what I mean!
Shofixti- 11-06-2007
I see what you mean. Its that strange phenomona that makes it seem like theres more freedom in StarControl 2 then Garrys Mod or GTA3.
BTW, I SERIOUSLY advise you all give StarControl a look, that was the absolute most BRILLIANT game I have ever played, and as far as its game dynamics goes, is closer to an adventure game then anything else.
Dont bother with 1 or 3, In comparison they are just JUNK.
http://www.abandonia.com/games/144/Star_Control_2/StarControl2.htm
bigmac- 11-07-2007
Well, as of late I'v gotten over my head in the development of a small Paintball FPS game, So the next review, if theres ever one, could be a little ways away.
Out of curiosity, what is your area of expertise Shofixti? Are you a flash developer...? If so, professional, hobbyist, or otherwise?
Shofixti- 11-07-2007
No, As much I've tried, I could never quite get AS down. I'm more into Indy level 3D games.
I guess my official title would be Co-Developer. me and another guy from the states (I'm a Canuck) are heading a small MMO project called Paintball 3D. it's been ongoing some 2 years now, but from about the time I started posting here, to just like a few weeks ago it's been more or less dead.
Mostly I handle the 3D Modeling, Level design, UVW mapping, Animating (you would be surprised how much 3D animation is like flash) and other such 3D orientated stuff, but with so few developers helping I find myself doing alot of other stuff, like scripting (LUA and C) texturing, and managing a fanbase of crazed paintball fanatics who cant understand why we cant finish the game in 3 months.
http://www.pb3d.net for more info.
NigeC- 11-08-2007
Interesting :wink:
yes 3D games are extremely involved, I set about doing 3D games but over a 2 year period i never got anywhere, 3D is still involved with what i do in Lassie
Just before my abrupt downtime i was dabbling Awakening which uses LUA for scripting and yes it does have AS trades, it was a shame Awakenings documentation was so vague and sketchy
I hope the paintball project goes well!
Shofixti- 11-08-2007
Whats funny about PB3D is we actually had a public beta out, fully playable with the basics of all the major features. It turned out to be incredibly unstable, and so eventually we just decided to switch engines. which puts us back at square 1.
But anyway, enough about that. If i wanted to make a incredibly basic 2D fighting game in flash, where would I start?
bigmac- 11-08-2007
You'd start by creating a new forum topic. The discussion would be involved. I've built a 2D fighting game before: Immortal Wombat. And yes, the title was Wes' idea... I'll say it now since he'll undoubtedly make a point to tag it as his if I don't ;-) Anyway, if you have shockwave player you can play it at:
http://www.gmacwill.com/portfolio04/inter/portfolio4.html
On it's most basic level, a fighting game requires two sprites that will:
1) Move left and right based on key input.
2) Have an "attack" state (a boolean value; most likely set by key press)
3) Hit -*test*-('") the opponent sprite's bounds. If sprites intersect and the opponent is attacking, sprite's life value is reduced.
4) when one sprite's life is exhausted, the match is over.
That's it. Other features that are nice though...
- animate sprites in an arc on key press (as jump).
- add a "block" state. If sprite is attacked while blocking, attack is reduced or prevented.
- add secret moves. Make stuff happen on certain key combinations.
Oh, and from a logistical standpoint I found that hit recoil is essential. When a sprite is hit, it's propelled backwards from its attacker. This is twofold: 1) it makes the attack look WAY better, and 2) it separates the sprites so that hit -*test*-('") will fail on the next frame and give the attackee a chance to escape the attacker. Otherwise the attackee can get stuck in bounds of the attacker and have repeated attacks register.
Hope that helps.
NigeC- 11-09-2007
I've kinda looked into 3D for Lassie, I'll see if i can find the huge forum topic elsewhere about 3D shooters
The way to go is to use a 3D race sim base, the one i saw used a Flash form of Mario Kart which was available as a FLA, the Kart can turn 360, has collision detect and a shooter lol
Ok this is the thread about the Kart FLA:
http://board.flashkit.com/board/showthread.php?t=465420&highlight=mario+kart
A guy called strille did 3D demo with a guy running around a forest, but you'd have to look around all the forums for it!
i think it would be worth starting a new thread, 3D in flash interests me no end
bigmac- 11-09-2007
If you're interested in Flash in 3D, check out PaperVision 3D... it's an entire 3D engine built within flash... So, P3D becomes almost a publishing platform of its own that just happens to be built ontop of Flash. Check it out:
http://blog.papervision3d.org/
or a really cool example at:
http://www.canon-europe.com/eos400d/
SeanCyrusTowel- 11-12-2007
Immortal Wombat. And yes, the title was Wes' idea... I'll say it now since he'll undoubtedly make a point to tag it as his if I don't ;-)
Hey now..... (it was my idea though ;-))
Matt Kempke- 11-16-2007
Great title, and I loved the game ...
SeanCyrusTowel- 01-05-2008
Just an FYI for all interested.... I know Greg is... but ScumVM now supports Kings Quests I-IV and Space Quest games!
NigeC- 01-06-2008
You could get the KQ games on DVD that worked with DOSbox.. personally i didn't like them, well i didn't mind KQ7, the earlier ones i found really annoying, i played KQ4 as i wanted to help with a flash remake, but after about 5 minutes i was losing the will to live, its to slow and tedious for me
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