Menu Interruptions Hi folks,
I've had a few players of Something Amiss report that when they're engaged in a conversation with another sprite, and press a key to summon the menu, then resume the game, everything suddenly becomes frozen...meaning they're stuck in the conversation with no options, can't move, etc. I was thinking that key listeners might solve this, disabling the menu for the duration of the conversation.
What do you think?
To turn it off:
Key.removeListener(keyListener);
and then to turn it back on:
Key.addListener(keyListener);
I'm probably oversimplifying this.
bigmac- 10-20-2008
Hey Tucker, thanks for the report. I think I've looked into something like this before, but the keyboard has some strange implications. All the key listeners are in a pretty strange place too (another product of inexperience). I guess at this point, I'm not interested in diving back into LassieAS source.
While you didn't hear it from me, there's a distinct possibility that LassieAS will be released open-source under the creative commons license as Lassie Sheep tools approach release.
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