Ok, now it works... I forgot to copy the "Xtras" folder as well :oops:
The speech color of "Fatman" is now the one I choose in the editor, that works now! :)
And the speech of all characters doesn't overlay their sprite anymore, the text is always a few pixels above their head! :)
What I think is a nice feature is that mouse gestures etc are locked during someone is talking. Problem that occurs here is, when you click the mouse. Then LASSIE AS somehow never releases the locked mouse again...
EDIT: In the meanwhile I tried to lock the mouse manually by adding the following TIMes:
remoeInvenItem('book_open', 1)
setItemCursor('_none')
setCursorEnabled(#false, #false)
<the dialog code comes here>
setCursorEnabled(#true, #true)
The error still occurs though... :(
If you don't click at all during the dialog the mouse is released as desired... :?
You can see this, if you talk to "Fatman" in my demo game and start clicking the mouse during he or you are talking....
-->
http://bsls.forseth.de
Does anyone have an idea where I could have made a mistake? :?