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Darth-Vader- 06-29-2006
LassieAS v0.74a --> v.0741a
Hey, (yes I know, me again :twisted: :lol:) I just tried LASSIE AS 0.74a: It starts up and I can select one of my projects out of the list. But if I then click on "Edit Project" I just get the popup "Script Error. Continue?" with a "Yes" or "No" option. Trying to duplicate my project results in the same. Funny thing is that in 0.65a the project loads and runs without an error... :roll: EDIT: I even get this error when trying to create a new project... :shock: Any ideas what this might be or how I could debug this? :? thanks&greets, :) Darth.

Darth-Vader- 06-30-2006

Ok, now it works... I forgot to copy the "Xtras" folder as well :oops: The speech color of "Fatman" is now the one I choose in the editor, that works now! :) And the speech of all characters doesn't overlay their sprite anymore, the text is always a few pixels above their head! :) What I think is a nice feature is that mouse gestures etc are locked during someone is talking. Problem that occurs here is, when you click the mouse. Then LASSIE AS somehow never releases the locked mouse again... EDIT: In the meanwhile I tried to lock the mouse manually by adding the following TIMes: remoeInvenItem('book_open', 1) setItemCursor('_none') setCursorEnabled(#false, #false) <the dialog code comes here> setCursorEnabled(#true, #true) The error still occurs though... :( If you don't click at all during the dialog the mouse is released as desired... :? You can see this, if you talk to "Fatman" in my demo game and start clicking the mouse during he or you are talking.... --> http://bsls.forseth.de Does anyone have an idea where I could have made a mistake? :?

bigmac- 06-30-2006

I'll have to read your report again in more detail later, I just skimmed it there. It sounds like you got dialogue working in v0.7... it occured to me last night what your problem had been: you needed to export the actionscript again to get a v0.7 data structure. Most of v0.65a would work in the v0.7 player, but dialogue was a completely re-engineered system.

Darth-Vader- 06-30-2006

Greg, Dude you're the man! :) 8) :lol: Thanks!!! :) :) :) I just switched to LASSIE AS v0.741a and the bug of streched NPCs is gone, the disc works as wished and NPCs have their own text color, as well as the text doesn't cover the currently talking character anymore! :) :) :) One issue stayed though: What I think is a nice feature is that mouse gestures etc are locked during someone is talking. Problem that occurs here is, when you click the mouse while someones talking. Then LASSIE AS somehow never releases the locked mouse again... You can see this, if you talk to "Fatman" in my demo game and start clicking the mouse during he or you are talking.... --> http://bsls.forseth.de Any ideas? :roll: ;)

bigmac- 06-30-2006

Hmmm. Are you sure that you have the newest version posted? The link above has a dysfunctional verb disc. Looks like it's probably still got the "center", "left" and "right" buttons rather than "action_1"... etc. One thing I noticed you changed was the one scrolling room. You broke it into two parts. Was that because of the abysmal scroll performance in v0.65a? I know it was jumpy. If that is why you changed it, check it out now in the version 0.74 player... I tried your game with the two player versions last night. Night and day difference! Scrolling is smooth now. As for the dialogue/mouse click thing... you do know that clicking the mouse during dialogue is *supposed* to skip the line, right. It is a feature, not a bug. I can't explain why a dialogue sequence would not re-activate the mouse however. I'll need to see it.

Darth-Vader- 06-30-2006

The link above has a dysfunctional verb disc. Strange, here it works just fine! Did you try clearing your browsers cache? ;) Was that because of the abysmal scroll performance in v0.65a?Scrolling is smooth now. Okay you got me on this one! ;) :lol: :oops: Thanks, I'll check it out right away... you do know that clicking the mouse during dialogue is *supposed* to skip the line, right. I can't explain why a dialogue sequence would not re-activate the mouse however. I'll need to see it. Yes I know, that's a typically way for adventures, very nice. The thing is that is "breaks" the rest of the dialog somehow... :? Once again, thanks for your ambition! :)

bigmac- 06-30-2006

Once again, thanks for your ambition! :) No prob. Hope we'll continue to see you around persuing some adventure development! Be sure to post the *final* final link up here and let us know your grade on the project :wink:

Darth-Vader- 06-30-2006

No prob. Hope we'll continue to see you around persuing some adventure development! Be sure to post the *final* final link up here and let us know your grade on the project :wink: I got about an hour ago an email that we got a longer deadline meaning the project is due July 10th. :) So, I'll be around here at least until the end of next week! :lol: Depending on the grade and time I will have, I am thinking of enlarging the project for my private purposes or making an own adventure... ;) :)

NigeC- 06-30-2006

i hope you do well m8, the graphics look great and you've achieved a lot in a short space of time, i look forward to the finished demo game and hope you continue :D when i get shot of "Damien" my possessed motorbike, i'll get my finger out and start programing again :roll:

Darth-Vader- 06-30-2006

thank you! :) How about you send a link to your demo? ;) *curious* :)

bigmac- 06-30-2006

I got about an hour ago an email that we got a longer deadline meaning the project is due July 10th. :) LOL!!! MAJOR flashblack from my college days there... yeah, it seems like every project that was assigned ultimately got the deadline extended. Then you'd only get two days to do one project about 3/4s of the way through the semester after the teachers realized that the wasn't time left for the remaining course material with all the extentions they had given early on. Good times. I miss those days, although don't know if I'd want to go back and do 'em again. :D

Darth-Vader- 06-30-2006

True! :lol: ;)

NigeC- 06-30-2006

http://www.bikelectrix.co.uk/images/escape1b.zip is the link the demo on the lassie website.. it never got past beta -*test*-('")ing, i started an AS version, but i messed up BIG style with the main room.. its a 3D background and i didn't notice the default camera angle had moved, so when i came to add the interactive flash components nothing matched up, the little objects worked but the the major biggies were totally screwed up!... i throw my toys out of the pram and gave up.. i might try and salvage it, but I'm working on an interactive website using AS at the mo :wink: i was hopeless at school. and definitely wouldn't want to go back!!

Darth-Vader- 06-30-2006

http://www.bikelectrix.co.uk/images/escape1b.zip Nice! :) Although I must admit I'm more a 2d fan! :) ;) :oops:

Darth-Vader- 06-30-2006

Greg, I'm sorry to break your heart, but I think I found another issue: When you define a RECT as a NPC and let it talk (via playDia) it seems to move, flip or strecht or all of the 3. :lol: :( I uploaded the current status of my game where you can see that if you first talk to Fatman in the first part of the entrance hall and then try to take the key or talk to the concierge in entrance hall 2. --> As usual: http://bsls.forseth.de (Don't forget to clear your browser cache before loading ;)) What's also strange is the fact, that when I define a grafic to the sprite concierge instead of the RECT it moves within the editor... :roll: Hope it's not that big of an issue... sounds kind of like the stuff you fixed for NPCs... maybe you forgot to include RECT NPCs while fixing? :idea: Though I still need to do a "flipToObject('fatman', 'door')" for fatman so he doesn't turn around while I'm talking to him... but he doesn't strecht anymore since v0.741a I also tried the "flipToObject" to a sprite I called 'flippoint' with no success... :(

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