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lassie >>Technical support >>INgame animation framerate


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Karens- 05-26-2007

yeah, that's true, I need to leave some space around the z-shift objects (so you don't walk through them, but then I have to use several walk boxes that I'm still struggeling to figure out,, -the best approach for the both boxes and points (tried overlapping with lotsa points and boxes but it came out very unstable, the flash windows just broke down (and crashed),, but the z-shift function made the whole bg ten times better, it's really nice,, now I can call my bg a true 3d game!! (just like Sierra on-line did in the 90's,, heheh:) thanks Karen

adventureman- 05-26-2007
Walk Grids
Walk grids can be tricky. I was doing them wrong until Greg showed me the basics. -The less points and boxes you can get away with using the better. - Make sure that boxes overlap. - In those overlap areas always put a few points. - Don't put any points outside the boxes. For example below I have a z-shifted hospital bed that the character can walk around.

Karens- 05-26-2007

I have points spread all over , but now it's almost perfect (using this technique) :) also,, do you happen to know if it's possible in lassie to look at things (activating the verbdisc) without 'activating' the 'walk to' command (character walking there),, ? thanks! :)

adventureman- 05-26-2007
Talking without Walking
I bet that's possible, but it would probably involve a hack of the system. That's a question for Greg.

Karens- 05-26-2007

yeah, programming isn't my strongest side, I'm still trying to get into action script2.0 thanks

SeanCyrusTowel- 05-26-2007

(just like Sierra on-line did in the 90's,, heheh:) That wouldn't be a reference to "The Realm" would it?

bigmac- 05-26-2007

do you happen to know if it's possible in lassie to look at things (activating the verbdisc) without 'activating' the 'walk to' command (character walking there),, ? Read documentation on the "callObjectInteraction" TIMe. I think that's what you need... basically, it's using a script command to simulate a use/talk/look interaction on another object. Classic case of point, CMI: Guybrush picks up an ipicac flower and says "Hmm, I wonder what this flower is that i just picked up", then proceeds to automatically walk over to the flower's informational plaque and read it. In that scenario, you have a "callObjectInteraction" on the flower sprite that will trigger a "lookat" command on the plaque. Incidentally, all TIMe are purged from the queue upon calling the uOI command, so make sure its the last thing in your action sequence.

Karens- 05-27-2007

I haven't played that game,, is it good? (the realm)

Karens- 05-27-2007

aha,, thats excellent,,I thought I had to get into some serous programming,, so I can use this command to bring forward the verbdisc and look at the object for example without walking to it (the blue cross point),, then afterwards activate the 'use' command and he will walk to the object and execute the action (I can probably put in another command to respond to the 'use' action, but maybe that wouldn't work if the 'callobjectinteraction' has to come last in the TIMe script,,hmm (I'll look into the manual) thanks again bigmac, Karen

bigmac- 05-27-2007

Erm... not quite. There is no way to programatically (using script) reveal and execute verb disc actions. This is by design actually: that interaction model is death warmed over for user experience. You NEVER want user-controlled navigation to behave of its own accord. If you give the user something that's "theirs", then start having the program control it, the user will get mistrustful. So, "callObjectInteraction" will have the EFFECT of a verb disc interaction, but it will not actually reveal the verb disc to call it. Also, since this action is equivalent to a verb disc call, it will have ALL the same results, including making the character walk over to the object in question before performing the action. So, you can't look at something across the room (unless the object's floorpoint is over there).

SeanCyrusTowel- 05-27-2007

yeah..... if you like 256 color MMO's ;-) I used to play it years ago.... I think it's still around

Karens- 05-30-2007

bigmac: yeah, that's a good point,,I just thought I could walk to hotspots intead of a particular place (to the blue cross), and only walk there when you executed the commands in the verbdisc,, no biggie though, thanks :) Seancyrustowel: yeah, maybe I'll check it out, thanks! :)

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