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lassie >>Technical support >>How to delete room layouts


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magicdanw- 08-29-2006
How to delete room layouts
Hi! This is my first post here, and my first time using Lassie! I downloaded the engine to give it a shot, but found what appears to be a bug. I can't delete any room, whether it was the default room or one I created myself. The delete room button seems to do nothing. This issue affects LassieAS. I have not tried DIR yet. Note: I am using Windows XP Pro, I have LassieAS version 0.65, and Flash version 8. Edit: I just checked for a new version and saw an announcement post about v0.74 that has bug fixes, but the links are for zip files w/o any executable files included. What do I do with them?!?

NigeC- 08-29-2006

hi welcome :D the update to .74 rename the original application folder and add the new one from the download, also add the two files from _system you also need the player upgrade when you tryand delete something you need to hold the "-" down for a few seconds if i've let something out i'm sure bigmac will be along to put me right! :oops:

magicdanw- 08-29-2006

Aha! Thank you very much! :D

NigeC- 08-29-2006

YW glad to help

bigmac- 08-29-2006

Hey, a genuine user!! (Not just a spam bot littering our forums). Welcome, and thanks for checking out Lassie! On the subject of the delete protocall – what do people think of that solution? (other than it not being immediately obvious). pop-ups that accept user feedback (confirm/cancel) are exceptionally tedious to implement within Director (though I have no clue as of why, considering how common they are), so I built that button delay as a way to require confirmation without using a popup. Do people hate it?

NigeC- 08-29-2006

once i realized it wasn't a problem actually i think it helps! i tend to double check just as i press the button and a few times just noticed in time i was deleting the wrong thing! maybe do a press and hold prompt on the foot of the window?

JohnGreenArt- 08-30-2006

I like the press and hold as it is. I'd just make it clear in the documentation that you have to do that to delete stuff.

Jonwah- 06-26-2007

If the documentation was assigned to the F1 key that'd be well usefull. I thought Lassie was broken when couldn't delete things. I found myself pressing F1 when I got stuck and then remembering I had to search the computer/site for the files explaining how long to hold down the - button for! But yeah once you're aware of how it works it's fine.

SeanCyrusTowel- 06-26-2007

Hey Greg.... not knowing Flash well myself.... Is it possible to put a tool tip on the delete button that says, to hold the "-" button?

bigmac- 06-27-2007

Sure, anything is possible in Flash, but I'm not going to. Shepherd/LassieAS 2.0 is the only continuing Lassie project at this point, and they won't even use that archaic "click and hold" thing. The interface is better designed and has a full two-step delete process with command and confirmation.

SeanCyrusTowel- 06-27-2007

oh well... If Sheperd/LassieAS 2.0 is so good like that.... maybe you should impliment that spell check function ;-) :-P

bigmac- 06-28-2007

Naw, I still don't care enough about that... it doesn't interest me or excite me trying to figure out how to do that. And what I've learned about hobby projects is that you should never tackle something that doesn't interest and excite you, otherwise it becomes a dead-appendage that you hate and discourages you from working on other aspects of the project. Really slows things down... and with the rate I'm making progress on Shepherd, it can't afford any slowdowns (that's not to say that I'm not working on it. it just seems like I'm not making any forward progress)

NigeC- 06-28-2007

oh well... If Sheperd/LassieAS 2.0 is so good like that.... maybe you should impliment that spell check function ;-) :-P that would be really useful lol one of the biggest bugs in games is spelling mistakes and bad grammar.. a thing i am really guilty of :oops: And what I've learned about hobby projects is that you should never tackle something that doesn't interest and excite you, otherwise it becomes a dead-appendage that you hate and discourages you from working on other aspects of the project But yes i totally agree, it's pointless adding another millstone around your neck.. but with Shepherd running as a component, spell check in Flash will work anyway, wont it?

bigmac- 06-28-2007

With Shepherd running as a component, spell check in Flash will work anyway, wont it? I wouldn't think so... erm, no. No, it definitely won't. Actually, spell check in Flash is abysmal in the first place. No one has ever figured out how to check spelling (well) across the modular Flash Library model. Then, Shepherd will be running as a compiled SWF. Flash won't reach inside of it, though it can call out to harness Flash capabilities. And I'm sorry that I can't address these sorts of features. However, I'm a realist enough to know what I can and cannot promise. Shepherd in and of its self is proving a beast (over the simplest things!!). I'm trying to teach myself hard-core Flash Application design while executing it, and while I'm learning a lot, I'm spending a lot of time spinning my wheels figuring out new techniques and revamping them three times over as I try different methods.

fatbuoy1- 06-28-2007

I think it would be pointless to even consider a spellchecker... even Microsoft Word's can't be trusted. The best spellchecker you will get is having somebody else play your game I think, just like you would get someone else to proofread a document. Failing that, you could type all your dialogue out in word to begin with, spellcheck it, then copy and paste it in

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