hotspots I have some screens in which the main character will be swimming around on a big ocean (or crossing a bridge etc),,I want these 'objects' to be clickable hotspots (like looking or using the oceanwater),,but that would mean I can't navigate those hotspots (I'm stuck in one place),, what would be the best ways of solving this? (there are probably several, but it'd be nice to hear suggestions)
maybe I could program several duplicated hotspots (to navigate around with),, or program the hotspot to only appear once (but that woudlnt'b e very consistent)
I'm doing a remake (so I'm stuck with these stupid compromises)
bigmac- 06-06-2007
Hmm. I've read your post over three times now and I still can't follow the scenario that you're describing. Can you break it down in a bit more detail, or post a screenshot?
SeanCyrusTowel- 06-06-2007
Sounds to me like a map from MI.... but I could be wrong
fatbuoy1- 06-06-2007
do you mean you are in the water... so to navigate around you have to click the water... but the water object is a hotspot so when you click on it it brings up the verb disc instead of moving your character to it?
bigmac- 06-07-2007
Ahhh... that makes sense to me. Is that what you're referring to Karens? If so, I suppose there isn't really a way to disable the verb disc for an item. Basically that's the equivalent of a clickable ambient sprite. Not a bad idea... and maybe worth building a Shepherd control for (if I can ever get back to working on Shepherd--ahhh, so many distractions!!)
Karens- 06-08-2007
yeah, that's what I mean (fatbuouys post)
(sorry for my late reply!)
and I guess there's no easy way around it so I'll just make part the water a clickable hotspot or something (in the distance)
thanks :)
Karen
bigmac- 06-08-2007
Hold on, hold on, hold on! Lets think creatively here!! This shouldn't be difficult... they don't HAVE to be Lassie sprites. Just make them Flash buttons. Then just script the buttons with a moveToLoc TIMe.
Karens- 06-14-2007
my problem is that I'm doing an old kq classic,,and it's like a trademark of the series to able to look at most everything on the screen,,so it's chock full of hotspots , and as a result I have to drastically cut down on (original) active hotspots and only choose a handful of of them (in lassie)
perhpas for the future it could be possible in lassie to have programmed hotspots where you could deactivate the 'walk to' command if you only click the button without holding it down, but you could still execute the action command -by holding the button down for the usual 1-2 seconds, that way you could navigate about or 'on top of' hotspots (no matter how big they are),
that's a nice feature included for most adventure game engines,
that way you can have moving hotspots or npc's too that doesn't leave the main player character in an akward location after clicking on them-->
as it is now walking or moving npc's will have the main character walking up to a static particular spot (the blue phase cross) when the other sprite or character may be far away, it's a bit tricky to program or integrate into a scene,
but all in all I love lassie,,I'm currently doing a king's quest demo to see how it'll come togeheter,
thanks again!,
Karen
bigmac- 06-14-2007
Great, I'm glad you're enjoying Lassie! And thanks for the feedback-- I am always considering potential features to build into the Shepherd system (which I'm actually hoping to work on this weekend... fewer distractions will be around so I may actually be able to get something done!) =)
Forumer™ is Voted #1 Free Forum Hosting provider
Build your own community today with the largest message board hosting company.