FIXED: Walkable area points randomly become joined From John Green:
On occasion, going into the walk editor for a room I'll find all points have been joined and have to go back and break them apart.
:arrow: No friggin' clue. It will take some detective work to even theorize on this problem.
bigmac- 01-11-2007
Okay, this turned out to be a pretty easy bug. This was another compiler issue.
:!: Cause: The floor data gets processed during AS export (all points in a common floor box are connected), and if you were to save your project again after export (and before quitting), that compiled floor data was getting written into the project.
:idea: Fix: so, I just did what I should have done from the beginning: make a copy of gamedata and compile that so the original editor data is left untouched. This fix will appear in the next release of the Copilot application file.
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