Ok, I post the picture again.
I'll explain the detail what I wanna do.
I want the character pick up a bottle first before making a conversation wih kohar about fishing the bottle. When the character pick up, the bottle will display a message that the bottle can't be taken. But it will trigger a conversation with kohar about picking up the bottle. if the character talks to kohar, he can ask kohar to take the bottle. Then the bottle will be in the inventory.
So, what I do :
- I create a conversation to take the bottle with rank 0 in the conversation with kohar.
- I put command in the "use" bottle in TIMe. The command is : enableConversTopic(#this,#kohar,1,#_0,2,3). This command will make the conversation with rank 0 and id #2 changed into rank 2.
But LASSIE always tell me that the line 2 isn't defined. Do I make a mistake or is it a bug in enableConversTopic? It wonders me since the other dovelopers don't report this. So, I assume this is my mistake.
Actually, I can do a little trick with TIMe to do what I want. I create 2 phase and 2 conversation. When the character try to pick up the bottle, he will change kohar into next phase which triggers another conversation contains picking up bottle. This solves my problem for displaying a hidden message. But, it will make another possible problem to me according to the script I wanna make (well, I must change my script then).
Should I send the cast for you? Or is it enough with the picture and my explanation?
Thank you very much.
The sprite :

The Conversation Editor :
