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lassie >>Technical support >>Cant run lassie games in browser


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JohnGreenArt- 03-08-2007

Something Amiss chapter one works fine for me in Firefox. Nige's game gets stuck at the loading screen, though.

NigeC- 03-08-2007

:? Oh dear.. it works on IE6.. i'll try it on the laptop and on our linux machine the site has the swf link protect, i guess i'll have to turn it off

adventureman- 03-08-2007
Firefox Issue
The hotlink protection was what tripped me up. Once I got rid of that it worked fine with firefox. That's the likely culprit. I wonder if the protection is really needed. Would it be possible to remotely link to the main swf file so that it plays the game on an offsite webpage or can that not be done without the library assets living on the same server? I'll have to conduct some -*test*-('")s...

NigeC- 03-08-2007

i've turned turned the hot link off.. does it work now? (if it does... is the wavy page effect to much? lol)

JohnGreenArt- 03-08-2007

It does work in Firefox now. I think the wavy page effect is a little much. I know what you're going fopr, but it's more of a distraction. Also, the main character doesn't show up in the first room, so I can't do anything, but I wasn't sure if that was still under construction.

NigeC- 03-08-2007

thanks John, at least it works :D I agree the waves are just to much, good job i saved a flat version innit lol the character isn't done yet, you can play 1st person style but the text is very basic and the voice is only attached to the dead body, its mainly there to make sure it was going to work in different browsers TBH the character is proving to be a pain, Poser toon render looks different to the Truespace render so i have to export the anmation into Truespace and mess about reshading I'm not rushing this one like i did 3DA

fatbuoy1- 03-08-2007

Still doesnt work on mine :( ...sniffle

bigmac- 03-08-2007
Re: Firefox Issue
Would it be possible to remotely link to the main swf file so that it plays the game on an offsite webpage or can that not be done without the library assets living on the same server? I'll have to conduct some -*test*-('")s... WHOA... Tucker man, you just hit upon one of THE most annoying pains-in-the-arse of Flash deployment. For your sake AND mine (given that I will be the one fielding questions when it doesn't work), don't even bother trying to split the player and the game assets across domains... it just isn't worth it... Macromedia built a security sandbox around loading external media into Flash. The reason for this is sensible enough: it was done to prevent pirates from loading assets off someone else's server and using up their bandwidth. That's the good side. The bad side is that–for all us legits out there who want to deploy a shell and host the meat and potatoes on a beefer server–we have to light ourselves on fire, walk on water, perform a ritual sacrifice, pray to the heathen gods, then roll a hundred dice with odds on 99% snake eyes. In short... it's REALLY hard to do. As I recall, you have to key both servers with a permissions XML file in root, then include "allowDomainAccess" scripts in every single cross-loading SWF file that keys both server addresses. Have fun with that :D

adventureman- 03-08-2007
Flash Security
hehe...maybe I'll skip those -*test*-('")s then. I wouldn't want to anger the Flash gods. I'm actually glad to hear its such a pain in the arse. The reason I asked was because I was afraid people would host my game on sketchy web sites without my permission, but it looks like that's not easy to do.

bigmac- 03-09-2007
Re: Flash Security
I'm actually glad to hear its such a pain in the arse. The reason I asked was because I was afraid people would host my game on sketchy web sites without my permission, but it looks like that's not easy to do. That's one of the best accidents I implemented within the Lassie system. I made everything load externally as a way to eliminate a FLA library, but the happy accident comes in that it makes it a royal pain in the butt to download all the individual assets when trying to pirate a game... You have no idea how many people have emailed me with stories of packaging up their game up as a single neat and tidy SWF, then being horrified as that single file was downloaded and published (uncontrolled) all over the web. Someone can certainly still knock off a Lassie game, but it's much more inconvenient to track down 100+ asset files among a vague directory structure in order to reconstruct the game.

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