about suspend i think i cant understand what is going on with suspend.
in the data.fla i have writen the following TIMe
_root.TIMe.pauseGame = function()
{
return "suspend";
}
when i call the pauseGame() from within the game what should it do?
it does nothing i think
thanks
bigmac- 10-24-2008
Without getting too heavy into scripting discussion, I'll surmise to say this: that pauseGame() method doesn't do anything. It's sending out an ambiguous string to an unspecified recipient, which is akin to saying "hello world" to a little green man who only speaks martian-ese.
To effectively create your own TIMe's, you'll basically need to continue calling methods within the existing TIMe API to actually make the game engine do things... however, a custom TIMe gives you the benefit of being able to write additional conditional logic that feeds into the decision-making tree of the game engine.
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